01 3D artist in progress

Making
things
alive.

I’m Avi. I’m learning the whole process of creating games from the first idea all the way to a finished game ready project. That means characters, creatures, environments, animation, and the code and design around it. I want to share it as it happens, the successes, the mistakes, the ugly stages, and everything in between.

Digital clay study01—LIVE
Move pointerto disturb form
ZBRUSHSCULPTINGBLENDERPHOTOSHOPSUBSTANCE 3DRIGGINGUNREAL ENGINEGAME DEVELOPMENTCREATURESMARMOSETCHARACTERSANIMATION

02 My 3D journey

Updating now

I’ve been learning 3D for...

Counting from 28 June 2026, the day I started learning 3D. Let’s keep it moving.

000Days
00Hours
00Minutes
00Seconds

03 The workbench

What I’m working on right now.

Below are the projects I’m working on, have paused, or have completed. Each one will eventually open into its own page with the full breakdown.

Active Paused Completed
FORM_01SCULPT STUDY
01
In progress

Creature & anatomy studies

ZBrush / Blender / Form before detail

RIG_02MOTION TEST
02
Learning

Rigging & animation

Blender / Weight / Deformation / Motion

WORLD_03PLAYABLE IDEA
03
Developing

Save the Date

Stylised characters / Titanic prototype / Game world

NEXT_04THEME UNKNOWN
04
Next month

Rookies monthly challenge

Four focused days / One complete submission

04 Competition rhythm

One day a week.
Four deliberate moves.

01

Research

Theme, idea, references
02

Blockout

Silhouette, scale, big forms
03

Resolve

Detail, materials, presentation
04

Ship

Render, submit, learn

Next target: a complete Rookies monthly challenge—not a rushed “Gravity” entry with eight days left.

05 The point

I’m early.
Watch what happens next.

This site is not here to fake a finished career. It is here to create one—project by project, mistake by mistake, in public.

Read the story