01 3D artist in progress
Making
things
alive.
I’m Avi. I’m learning the whole process of creating games from the first idea all the way to a finished game ready project. That means characters, creatures, environments, animation, and the code and design around it. I want to share it as it happens, the successes, the mistakes, the ugly stages, and everything in between.
02 Live learning log
No vague “started recently.”
This is the actual clock.
Counting from 28 June 2026, the day I started learning 3D. Every second is another second in the work.
03 The workbench
Work that moves,
even before it’s finished.
These are live project spaces, not polished claims. Real renders and breakdowns will replace the generative studies as each piece earns its place.
04 Competition rhythm
One day a week.
Four deliberate moves.
Research
Theme, idea, referencesBlockout
Silhouette, scale, big formsResolve
Detail, materials, presentationShip
Render, submit, learnNext target: a complete Rookies monthly challenge—not a rushed “Gravity” entry with eight days left.
05 The point
I’m early.
Watch what happens next.
This site is not here to fake a finished career. It is here to create one—project by project, mistake by mistake, in public.
Read the story→